Halo 5: Asset Releases

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Following expressed interest from community members in regard to 3D modelling using the 405th resources, I've uploaded a very simple yet functionally rigged H5 Spartan model that people can use to experiment with posing and animating. You may experience some clipping and distortion, but hopefully a more refined rig will be released in the near future, either by myself or by other enterprising members of the community.

The file contained is in .fbx format, which I understand is readable by most 3D modelling programs such as Maya, 3dsMax, and Blender. If you have any difficulty using the file, please make a recommendation for alternative formats which support the export of bone structures, and I will endeavour to accommodate.

Have a great weekend, everyone!

spartan_repose.png

Download Here
 
test01_zpsuymzwer0.png

Render in progress. Need to sharpen my knowledge on lighting interior settings. But, thought this render was decent enough to share.
 

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Nice! Looks great. Which program/lighting/shader settings do you use for your renders?

I use Daz studio for my renders. The render engine they use is Nivida/Iray. The old engine they use is 3delight. But Iray gives you a more realistic image. Problem with Iray through is it really needs to be handled in the sense of real world lighting in order to work properly. Basicallly you can't just throw a bunch if lights in the scene and expect to get a good render. Even whats not being captured in the camera's view, Iray is still doing calculations of the lighting thats not seen on the camera's view. Also, while I'm thinking about it. Do you have a drop box account or mediafire. 4shared isn't working for me any more.
 
You wouldn't have to do this if the packs had the control textures, which have the color masks in them.

True. I've posted in the past, asking about their possible future release, but since the forum is more focused on costuming, rather than modeling, it's a decent shorthand process to use in case they're never released.

Technically you should be able to use the _cc files included in the Texture Pack from this thread, but they've been released in a smaller resolution. Perhaps someday we may get a complete, raw texture pack, but for now we can still make do with what we've got.
 
True. I've posted in the past, asking about their possible future release, but since the forum is more focused on costuming, rather than modeling, it's a decent shorthand process to use in case they're never released.

Technically you should be able to use the _cc files included in the Texture Pack from this thread, but they've been released in a smaller resolution. Perhaps someday we may get a complete, raw texture pack, but for now we can still make do with what we've got.
That's what I'm talking about; those are the control textures. That's the only resolution they come in because these are all assets from Waypoint, not the game.
 
That's what I'm talking about; those are the control textures. That's the only resolution they come in because these are all assets from Waypoint, not the game.

Is that right? I've never talked to Chernobyl about it, but I had always assumed he was using some updated version of Adjutant to extract them. Seems like a dead end if that's the case, so I hope another community is working to extract the actual game assets.
 
Is that right? I've never talked to Chernobyl about it, but I had always assumed he was using some updated version of Adjutant to extract them. Seems like a dead end if that's the case, so I hope another community is working to extract the actual game assets.
Yeah, this is all Waypoint stuff. I think the armors meshes might be game quality but the textures definitely aren't.
 
Is that right? I've never talked to Chernobyl about it, but I had always assumed he was using some updated version of Adjutant to extract them. Seems like a dead end if that's the case, so I hope another community is working to extract the actual game assets.

'He' is a 'she'. And no - I'm not, and we don't discuss game asset extraction tools in here.

Yeah, this is all Waypoint stuff. I think the armors meshes might be game quality but the textures definitely aren't.

See above.

I do believe I linked a Dropbox link somewhere with an archive of textures in this thread. It has the control channels in it, I think.
 
I got it. Thanks. Appreciate your effort in compiling everything.

Thanks. It's hard work, but it's worth it in the end.

Also, both of the Recon models in the packs are for the male.

I could've sworn I sorted that out. I've re-uploaded the pack just to make sure - also, if you have issues, the best way to resolve them is to PM me rather than double-post.
 
All right, got it. And yeah, both are the male armors. Just redownloaded and checked.

Edit: Derp. Nevermind, sorry. Turns out I'm wrong.
 
Just wanted to pop in and say thanks for the asset upload; allows me to custom make the H5 models I want in order to accurately compose bits and pieces into a prospective costume.

But yea thanks; and I was gonna ask two questions: Is there a way I can help with anything as a way to say thanks? And is the Decimator armor available anywhere because I am not seeing it.
 
Just wanted to pop in and say thanks for the asset upload; allows me to custom make the H5 models I want in order to accurately compose bits and pieces into a prospective costume.

But yea thanks; and I was gonna ask two questions: Is there a way I can help with anything as a way to say thanks? And is the Decimator armor available anywhere because I am not seeing it.

Firstly: good luck with your costume. I love seeing what people get up to with the assets I provide, and I hope your costume is the best you can make it.

Secondly: saying 'thank you' is thanks enough, really. I don't do this for the glory or the recognition, I do it for the community. Saying 'thank you' and making the products of your work available for others to use is the best way to show your gratitude.

Finally: I just uploaded the Decimator set, seems it slipped my attention during the last Archive update. Thanks for letting me know.
 
I'm stuck at the point where you import the .fbx into 3DSMax, and cannot figure out where to go from there. Internet keeps pointing me to run a script called CharacterGenerator_FbxToBiped, but I do not have that script, nor can I find it anywhere.


Am I missing something here?
 
I'm stuck at the point where you import the .fbx into 3DSMax, and cannot figure out where to go from there. Internet keeps pointing me to run a script called CharacterGenerator_FbxToBiped, but I do not have that script, nor can I find it anywhere.


Am I missing something here?

Are you trying to import the rigged figure into 3dmax?
 
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