Melissa Hogan
New Member
You're a pretty cool guy and the Halo helmet is pretty cool as well.
You're a pretty cool guy and the Halo helmet is pretty cool as well.
Great work Hugh, I can't believe how well the build is going. I cannot wait to see when you have the entire suit done. Great work so far and keep up the amazing work.
Andrew:
I've seen you don't use a "hardener" for the silicone after the first coat so, how many coat do you apply before the jacket?
It's looking awesome, I can't wait to see a cast of that mould!
Hugh, that mold is comming out nicely!
Heh, River Monsters is a good show!
-Pony
Any chance you could show me how you managed to put together the section parts for the ODST? I'm trying to get it to work for the Scout and Recon helmets, with little success.
I sure can! In a nutshell, it involved me basically modeling the helmet any way you would normally. I included the edge loops where the parts looked like separate pieces. To make the part modular I used a face select paintbrush in Maya to select the set of faces that I want to extract. After I extract the faces I select the border edges and extrude inward.
Then I do the same for the sets of faces around it, except I snap the verts to fit flush with the neighboring part.
Since I know that probably sounds really confusing I can show you over skype or I can try to put together a video showing my modeling process?
i was wondering how much silicon did u need to make the mold? im thinkin of molding my helm when its done.....
Lovely work man. From one ODST to another. Keep it coming man!
Molds looking great!!! Nice work man! =D
Not really, it all makes sense in terms of what I've been attempting, it's just that the mesh I'm working with is pretty pants. I'll muddle through. I use Blender mostly, 3Ds Max sometimes, so I'm not really sure on how all this works. I've got the helmet split up into parts, so I guess I can just work on through as best I can. If you'd like I can show you the progress I've made.
Also, thanks xD
Hi Hugh.
Your progress ODST is fine, very much it is pleasant to me
1) As you measured the sizes of the reservation that they approached to your body (Bicep Plate, Guantlet, Shin and Knee, Thigh Armor, Chest)?
2) In what of their difference what is better, more convenient? (Chest armor)
thanks man i will do that lol um i can get a 1/2 gallen for like 50 buck here in san diego so i will do that later. so i started building the chest, and center equipment files and omfg are they so nice thank you for makeing the files.......
Cheers for the support, Hugh. Like I said, the mesh I'm working with is pants, so I'm going to re-go it from scratch using the game-ripped Halo 3 Scout model for now. This 'blocked' method is really great because the helmet keeps its shape a LOT better than just a plain net assembly (a half-finished HH ODST helmet was about as strong as a fully-assembled version of other leading brands =D).
Main problem is that the mesh just doesn't line up properly, and some of the faces are a bit buckled - this is throwing off my internal blocking. I'll get some progress together and throw it your way for crit xD
Hugh
I so understand yours chest core is made of fiberglass and bondo.
Conveniently in him to move?
My post #432. The photo, chest core at number 2, it is made of something soft. What it for a material where it is applied?