colinmon22
Active Member
and of course, the multiplayer version:
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Not the place to ask those questions, J4MES.
We Are ODST worked because of it's humanising aspect, we've seen it all before in war films and it followed that tradition and we empathise because we see progression. Bungie have always battled with trying to humanise Spartans but also have commented on wanting players to feel like this other being, super human, so by trying to humanise Spartans it's sort of rewriting that formula. Get it?
IMO.
I agree. The extended cut was a notable improvement.
Of course, now whenever I see that Kat suit, all I can think of is dancing spartans.
they aren't as tight-knit, straight-laced and stoic as the legendary SPARTAN-II's and that allows for more freedom to explore the personalities of these characters.![]()
If it's anything like Truth and Reconciliation, there are lighting sources every which way. Floor lights, ceiling lights, not to mention how reflective the walls are. That lighting doesn't bug me at all, knowing Covenant over-lighting.And that lighting will forever grind me. The shot of the interior shows floor lighting behind Thom and the shot from in front shows three light sources emmiting out, not up, so why the massive highlights on the chin?
It definately made the trailer really great. I thought that the lighting was perfect. 10/10.MUSIC FTW!!!
Um... yeah already posted on page 14.