archangel777
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Are the pepakura models MC size?Redsleighdown said:Has anyone thought about not scaling and just making a full size MC for display hmm?
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Are the pepakura models MC size?Redsleighdown said:Has anyone thought about not scaling and just making a full size MC for display hmm?
Frizzlefry said:WARNING, THIS IS ONLY FOR FRAZ'S MJOLNIR PEP FILES. DON'T PM ME THAT SOME OTHER FILE DOESNT SCALE RIGHT, THATS NOT WHAT THIS IS MADE FOR.
Here we go peeps.
This should work for the most part, if you have a normal sized body like Chief it should work for sure. But if you are a bit chunky so to speak, or the oposite which would be a bit of a rail (aka, that sexy girl Sean Bradley ;-) ), you will probably want to change the sizing a bit more or less to make sure your limbs and chest fit.
I'm not getting behind the formula because it's a waste of time. It seems no one cares how the math works just as long as it works. So here's what you do.
Add up your height in inches. There is 12" to a foot. We'll use my hieght for the example. I am 5'11" which equals 71 inches.
Divide that by 86: 71/86 = .82558
Multiply that number times the scale it currently is, 30.342: 30.342*0.82558 = 25.04979
Now in Pepakura, go into 2dPatternWindow and select "Scale Up/Down by specifying value"
Under scale, put in the new scale (for this equazion its 25.04979). Do this for all of your pieces to be symmetrical.
One thing to keep in mind
The size of the scale that is in use before you edit it is from the base of the ground to the top outside of MC's helmet. You don't really want the top of your head to be touching the top of the inside of the helmet if you expect it to fit right. So you may want to add two or three inches to your actual hieght before doing the math. This may help other areas as well, where it could come through a bit tight.
Feel free to ask any questions about how it's done here. But I would appreciate it if the PM's for me to scale their armor for them would stop. If you can't do this math (we're not in school, you can use a calculator), I can't help you.
The pieces need to be measured and inputted in Pep Designer in centimetersDh748 said:Hey im new but im still pretty sure im doing this right but when I do it the parts end up 1-6 in tall
Ral Partha said:The pieces need to be measured and inputted in Pep Designer in centimeters
They will be adjusted by PD automatically.Dh748 said:ok thanks but where does depth and width come in to it...
Yup....and how in cm it says millimeters so???
10mm to a cm right?
That really depends on which pep file you intend to use.And while were on it how do you scale add ons like chests and arms?
Ral Partha said:That really depends on which pep file you intend to use.
For the first part of the question, I wish I could say yes but we know that that's not necessarily true in every case.jareyes said:Hey all, since the person above me asked I will elaborate on the question:
Initially, I just wanted to know how to appropriately scale Belakor's permutation models, specifically the recon chest piece. But as they were all modeled by the same person is it safe to assume that they can all be scaled similarly? Also, are belakor's files compatible with the chest perm size tester that's floated around the site for a while? Any and all help is appreciated, thanks in advance.
In a word, no. You're going to need the Designer to do any scaling.MurphMcManusBS said:Is it possible for me to scale my armor in the free Pep Viewer? I cannot figure out where to alter the scale, even after reading FrizzleFry's tutorial.
That's not the one. That long strip is meant to be laid on top of the Mk VI chest armor and once you find the match, you can use its scale number to re-size Belakor's perms. The one I'm referring to is built into FS's latest chest armor file. Simply go to 3DModelWindow --> Show Object List and you will see the size tester (listed as TORSO_SIZE_TESTER_01). Highlight this one and de-select everything else and then click "Close."jareyes said:Hey Ral, sorry but I have another followup question. The size tester you speak of is the pep piece that's just kind of a long strip-looking piece with some folds in it? I think the file is Chest_Perm_Sizer.pdo? If that's it, how does it correlate to a scale with the chest piece?
Indent thingies. I use the distance between my arm pits to determine the scale but that's another matter.jareyes said:I understand you measure from the two indent thingies on the sides of the Mk.vi but the fit you get from that, do you carry over the scale or something? Thanks in advance.
Don't take this the wrong way but the numbers that you mentioned don't mean squat to me. And also, you change the value of the assembled height of an individual piece, not its scale number (although this is more useful for scaling an armor set). Instead, tell me which armor piece you are making and which file you are using (and be specific with this one).MurphMcManusBS said:Okay Ral, I downloaded Designer and I am following the instructions to scale, but the armor pieces are ending up much too small. I calculated my scale number at 26.4610. I am 6'1" and I gave it a few inches for slack. When I scale to that figure, the pieces look like they would fit a child, but definitely not someone my size.
Frizzlefry said:WARNING, THIS IS ONLY FOR FRAZ'S MJOLNIR PEP FILES. DON'T PM ME THAT SOME OTHER FILE DOESNT SCALE RIGHT, THATS NOT WHAT THIS IS MADE FOR.
Here we go peeps.
This should work for the most part, if you have a normal sized body like Chief it should work for sure. But if you are a bit chunky so to speak, or the oposite which would be a bit of a rail (aka, that sexy girl Sean Bradley ;-) ), you will probably want to change the sizing a bit more or less to make sure your limbs and chest fit.
I'm not getting behind the formula because it's a waste of time. It seems no one cares how the math works just as long as it works. So here's what you do.
Add up your height in inches. There is 12" to a foot. We'll use my hieght for the example. I am 5'11" which equals 71 inches.
Divide that by 86: 71/86 = .82558
Multiply that number times the scale it currently is, 30.342: 30.342*0.82558 = 25.04979
Now in Pepakura, go into 2dPatternWindow and select "Scale Up/Down by specifying value"
Under scale, put in the new scale (for this equazion its 25.04979). Do this for all of your pieces to be symmetrical.
One thing to keep in mind
The size of the scale that is in use before you edit it is from the base of the ground to the top outside of MC's helmet. You don't really want the top of your head to be touching the top of the inside of the helmet if you expect it to fit right. So you may want to add two or three inches to your actual hieght before doing the math. This may help other areas as well, where it could come through a bit tight.
Feel free to ask any questions about how it's done here. But I would appreciate it if the PM's for me to scale their armor for them would stop. If you can't do this math (we're not in school, you can use a calculator), I can't help you.