Beemo8bit
Member
Thanks, I’m trying to rush it out for a con on the 17th, which has taken a bit if the fun out of it. Your design looks good. I’m definitely not sticking exactly to the game here. The whole point of Rakshasa is it’s long-term field gear that gets repaired and customised. So mine will have my own gear set up in my own way. I’m also doing a custom red paint job, but the paint I bought is much brighter than I wanted.It's genuinely incredible how fast you came up with these designs! Would not mind checking them out if you were willing to share them as I'm switching gears to a Rakshasa build as well. I want to try pulling them right from the in-game builds and designing STLs for at least the helmet, but if I'm not successful then I'm definitely interested in seeing some of your templates. All I've got as of now is the render I finished tonight:
View attachment 320336
Things like the laser light and the tac knife obviously aren't in adherence with the in-game armor core, but then my choice in coating isn't exactly an option, either. I'm planning to start with the flightsuit layer and figure out how to add a couple inches of height with those slick metal spiked boots, and the gloves; after that I'll start figuring out the vest (maybe a padded line turtleneck or something? Unsure?) and the rest of the strapping. Like I said, I really want to 3D print the armor if at all possible, but even if I end up using foam then the helmet, for sure.
Main thing to admit is I’m taking the easy route with many shapes and details, to make this a more enjoyable build. I like to take a model into blender and greatly simplify it with a mind to making an easy foam pattern. Then I wing it from there. But I’m happy to share my mangled files if you need. I’m busy building the Lechuza helmet right now.