Right, I was having a fiddle with my Unreal Tournament 3 Editor, and found that I could import the extracted textures, turn them into materials, and then wrap them around the extracted .psk files, so now there's the possibility of any angle references, which should be useful.
Anyway, yes, I've imported the file you wanted, and exported it as an .obj
http://www.4shared.com/file/227839771/9663b686/Mandalorian.html
I'll be spending my time on BS2 stuff this week, so I'll leave it for others to hack at. If you want another file type, then just ask, as always.
Now I really need to go to sleep (3AM now, lecture at 9...sigh....)
EDIT (I hate double posting):
I've gotten the helmet area sorted, and taken into pep-able parts. It'll be interesting if someone can actually fit their head in the helmet, with the shoulder parts actually resting on their shoulders, as it just doesn't look right.
Anyway, in the rar, there is the main .obj, as well as the bolt, head-light, handle and chest light files.
For the complete helmet, 14 bolts are needed, one head-light, two handles, and two chest lights. The chest light within is from the left of Delta, so that just needs to be mirrored for the other side.
I can upload pictures if people think it'd help, and I'm up for suggestions as to what people want next. The player-arms have really high quality models and textures, so I'm most likely to work on that next as it'll take longer to finish.
Helmet Model & Parts
If I've done something stupid or wrong (it is likely considering...), then I'll try to get it sorted as soon as possible.
Cheers,