Halo 3 - Custom High Detail Models

Status
Not open for further replies.
flying_squirl said:
hahahaha, are you crying cuz you just saw how many damn folds its guna take?! :lol2:

I think he's crying because he's happy. I KNOW I'm crying because this sucker is going to be a nightmare to unfold. :mad:

HOWEVER! It shall be worth the effort! I'll unfold between bondoing the helmet tomorrow. :) I'm so glad I bought a registered copy of pep!

Also, I know the arms are winning by three votes, but Space Diaper FTW! Hopefully by the time I'm all done bondoing the Chest and Helm, your next piece will be done.
 
Last edited by a moderator:
Razgriz said:
I think he's crying because he's happy. I KNOW I'm crying because this sucker is going to be a nightmare to unfold. :mad:

Do we have to unfold it for ourselves!?
 
Last edited by a moderator:
hey dudes, I'm writing this from my iPod touch!!! How cool is that?!!? (yes, I know I'm a nerd).
yea, I havnt infolded it I'm afraid, my excise is that everyone is different sizes and its not just cuz I got sick of looking at the damn thing... honost! :eek: :lol:
I answer other posts in detail later cuz this thing has a limited txt input.
any problims gimme a shout,

FS

p.s. What does FTW mean? Presumibly its not 'F**k the world' right?
 
flying_squirl said:
EDIT: bdw, has anyone had trouble with the text in the 'cleavage' section of the chest? it was brought to my attention that the polys went a lil weird for some people n i just wanted to know if the problem was widespread. the text should read:
405TH.COM
FS​

I took a look at this last night, I came across the same thing. Instead of it being text on the surface like on your helm models, it is a shape that tries to be cut out of the surface... hard to expain, but yeah it seems to be a problem. Pep also twisted the text like crazy, so it unfolds like insane little twisted pieces, and it also splits up that little flat surface it's written on. So instead of being a nice flat smooth piece in the 'cleavage', it's broken up into 3 separate little pieces with little curves taken out of it for the numbers.

Hope some of that made sense, I didn't think to take screenshots of it last night when I was workin on it and I'm on my work PC now.
 
Last edited by a moderator:
I'm so lost on how to unfold the darn torso XP FS are you going to unwrap it when ya have time or is it up to us? hah I'm just confused on what to do XP Thanks for all your work as usual :D You spoil us!
 
The chest piece looks great.:)
The only thing I would change would be to remove the"405.com" letter cutouts off the front (It causes a few problems when unfolding), and removing some of the supports that created open edges. Those supports will not actually be connected to the model. These are the supports I would remove.
Remove1.jpg

Remove this support
Remove2.jpg

And remove this one too. Other wise it looks good. :)

Here's what happens to the "405.com" cutout
405thSeparated.jpg

When you first unfold it, it separates into these three pieces
405thFixed.jpg

Easily fixed, but there is still the little break in between the "C" and the "O", so I would just remove the cutout, and just add text when you unfold it.

EDIT:

There are two more supports that cause open edges. They are right next to the other ones, and you can see the open edge if you look from the back.

I would also make the scaling easier by using my scaling method. Adjust the size in 3D so that full scale is 86. It's much easier than your 1.xxxxx full scale size (I think it's somewhere around there), because you only need to put in your hieght. :)
 
Look perfect!!! Sorry I've been alil busy.......


Is that what I think it is? :eek:



 
Last edited by a moderator:
i agree with robogenisis,, theres a few support struts that mess it up, and that lettering sux, actually, fyi squirl, thats all soft armor there in the middle 'cleavage' part anyways... i cant unfold it good enough to release it to anyone yet untill those problems are fixed..

also im not sure what will happen if i turn off the chest part and use the same "assembled height" scale for this..
example... my old torso file was scaled to an assembled height of 44.9CM, thats the full torso, including the gutplate.
if i turn off the chest part, or vise versa, and still use that assembled height, (or scale factor for that matter) will it scale only the visible part to be that big?
or will it make just the one visible object to a build size of 44.9CM?

i need to go to bed i just spent the last 2 hours unfolding this modle, and its not entirely useable, ,,mostly, but not completly,, :D
 
name='RossOtterProphet' date='Dec 10 2007, 06:07 PM' post='102317']
I know you're busy, and i'm not asking or complaining to rush or anything like that. my only question is, is there a low-poly test torso in the works?

the torso looks beautiful, by the way.
[/quote]
dont worry, theres one on the way, i just need to sort out the high poly one. in the mean time you could try the halo 1 version, its the same basic shape. (dont worry, im not fobbing you off, just a suggestion for while your waiting. :) ).

name='Sinjinsmiley' date='Dec 10 2007, 06:46 PM' post='102327']
Model looks great although just from a quick peak I can see how devilishly tough the unwrapping is gonna be.

The separate panels sounds like a great idea so I'm definitely looking forward to that.

Oh and space diaper ftw
[/quote]
im just startin to fix some problems atm. hahaha, ok. ill keep that in mind.

name='Skullcandy Girl' date='Dec 10 2007, 07:14 PM' post='102331']
When you mean it's not unfolded, does that mean it's not layed out to be printed? Not whining at all, just askin' a question

And yes SPace Diaper FTW! *belches*
[/quote]
nope, not layed out at all, i kinda rushed it to stop the pms. sorry, itll be fixed soon. hahahaha, ok well if it requires a belsh then it must be important.

name='Datahar' post='102335' date='Dec 10 2007, 07:57 PM']Thank You!
I'm going to try the hot glue method, do a little, hot glue inside to hell, do a bit more.
Now I just need to familiarise myself with pepakura enough to unwrap it, I'm a UV artist so hard hard can it be[/quote]
keep us updated on how it goes, i realy want to see if it works. im doing kinda the same thing but with wax. well thankfuly its alot easier then uv unwrapping (*shakes fist at 'unwrap uvw' modifier* ).

crackhead09 said:
um scaling for torso?

great model btw the back is going to be tough
dunno im afraid, it was very rushed and theres still problems with it. there being fixed atm so it shuld be sorted soon.

Razgriz said:
I think he's crying because he's happy. I KNOW I'm crying because this sucker is going to be a nightmare to unfold.

HOWEVER! It shall be worth the effort! I'll unfold between bondoing the helmet tomorrow. :) I'm so glad I bought a registered copy of pep!

Also, I know the arms are winning by three votes, but Space Diaper FTW! Hopefully by the time I'm all done bondoing the Chest and Helm, your next piece will be done.
got any pics of the helm? (i dont think ive seen it but then again im very tired atm so i might have n my briain isnt responding.) kewl, ill take that into concideration. ;)

s-meister said:
Do we have to unfold it for ourselves!?
unfortunatly yes... for now

xobx said:
FTW = For The Win
now that makes ALOT more sence!!!! thanks

Ruze789 said:
I took a look at this last night, I came across the same thing. Instead of it being text on the surface like on your helm models, it is a shape that tries to be cut out of the surface... hard to expain, but yeah it seems to be a problem. Pep also twisted the text like crazy, so it unfolds like insane little twisted pieces, and it also splits up that little flat surface it's written on. So instead of being a nice flat smooth piece in the 'cleavage', it's broken up into 3 separate little pieces with little curves taken out of it for the numbers.

Hope some of that made sense, I didn't think to take screenshots of it last night when I was workin on it and I'm on my work PC now.
yea that makes sence. i was a bit worried about this, ill remove em compleatly. there more hassle then there worth.

Skullcandy Girl said:
I'm so lost on how to unfold the darn torso XP FS are you going to unwrap it when ya have time or is it up to us? hah I'm just confused on what to do XP Thanks for all your work as usual :D You spoil us!
dont worry, ill get on it. it was released in a rush and its very unfinished. sorry. thanks, no worries

Robogenisis said:
The chest piece looks great.:)
The only thing I would change would be to remove the"405.com" letter cutouts off the front (It causes a few problems when unfolding), and removing some of the supports that created open edges. Those supports will not actually be connected to the model. These are the supports I would remove.
Remove1.jpg

Remove this support
Remove2.jpg

And remove this one too. Other wise it looks good. :)

Here's what happens to the "405.com" cutout
405thSeparated.jpg

When you first unfold it, it separates into these three pieces
405thFixed.jpg

Easily fixed, but there is still the little break in between the "C" and the "O", so I would just remove the cutout, and just add text when you unfold it.

EDIT:

There are two more supports that cause open edges. They are right next to the other ones, and you can see the open edge if you look from the back.

I would also make the scaling easier by using my scaling method. Adjust the size in 3D so that full scale is 86. It's much easier than your 1.xxxxx full scale size (I think it's somewhere around there), because you only need to put in your hieght.
yea, im removing the lettering, it seem to be fine on all my computers except one and i can figure out why so im justguna remove the txt alltogeather. as for the floating polys that arnt attacehed to anything, they were m,ent to be supports but because i rushed everything i didnt model the flaps. oh ad im not sure how to scale it properly because in max the scale is different. you could give me a height if you like n ill change it to that.

DoC ByTeS said:
Look perfect!!! Sorry I've been alil busy.......
Is that what I think it is? :eek:


waaaaaaaaait a minuite.... theres two of em..... that means..... (y)

are you selling perchance? i know someone who'd LOVE one of these!


dannifood4less said:
i agree with robogenisis,, theres a few support struts that mess it up, and that lettering sux, actually, fyi squirl, thats all soft armor there in the middle 'cleavage' part anyways... i cant unfold it good enough to release it to anyone yet untill those problems are fixed..

also im not sure what will happen if i turn off the chest part and use the same "assembled height" scale for this..
example... my old torso file was scaled to an assembled height of 44.9CM, thats the full torso, including the gutplate.
if i turn off the chest part, or vise versa, and still use that assembled height, (or scale factor for that matter) will it scale only the visible part to be that big?
or will it make just the one visible object to a build size of 44.9CM?

i need to go to bed i just spent the last 2 hours unfolding this model, and its not entirely useable, ,,mostly, but not completly,,
im not sure about the scale/assebled height thing. ide say if you get the whole lot at the right assembled height and then note the scale and use tht it should work.


------------

ok, theres some seariously annoying issues with the torso popping up (not that you guys are annoying, im annoyed at myself for not doing a better job) so im guna take down the link and repost a better version a propper version in a lil while.

now a few questions:

1. will i release an unfolded model again or will i wait till i have it unfolded and only realease the unfolded one? ie: do some of you feel you want to unfold it yourseves to get a head start?

2. the floating supports that Robogenisis pointed out above, will i model flaps onto the ends and leve them as 'optional' where by you have to figure out which edges they go to n stuff, or will i do something like i did for the wings on my flying squirl model and have them so there not seperate elements in the mesh and have tabs with numbers etc.?

3. would a basic vertex painting texture help with which parts are which or will i just aim for seperate sections on groups of pages again?

4. what assebled height is the adverage for the torso section? ill set it to that in max before exporting it, that should make everything a bit easier.

im realy sorry for releasing this before its finished and functional, ill fix it up now. mind you this does give you more time to sway my mind as to which part to do next. personaly ide like to do the sholder but im not that stuck on doing it, so, for example, if robogenisis felt like doin it i dont mind.

any (more) problems, gimme a shout

FS

p.s. whats the deal with the space diper? why do so many people want it? its because of the name isnt it?! you saw 'space diper' and thought 'that'll be funny':lol:

pps: 'RossOtterProphet', 'Sinjinsmiley', 'Skullcandy Girl' and 'Datahar' im sorry for removing the quote box from you first posts, it kept saying ive quoted too many people for one post.
 
Last edited by a moderator:
flying_squirl said:
1. will i release an unfolded model again or will i wait till i have it unfolded and only realease the unfolded one? ie: do some of you feel you want to unfold it yourseves to get a head start?

2. the floating supports that Robogenisis pointed out above, will i model flaps onto the ends and leve them as 'optional' where by you have to figure out which edges they go to n stuff, or will i do something like i did for the wings on my flying squirl model and have them so there not seperate elements in the mesh and have tabs with numbers etc.?

3. would a basic vertex painting texture help with which parts are which or will i just aim for seperate sections on groups of pages again?

4. what assebled height is the adverage for the torso section? ill set it to that in max before exporting it, that should make everything a bit easier.

im realy sorry for releasing this before its finished and functional, ill fix it up now. mind you this does give you more time to sway my mind as to which part to do next. personaly ide like to do the sholder but im not that stuck on doing it, so, for example, if robogenisis felt like doin it i dont mind.
1. I figure you might as well release a non-unfolded one first. Then if you find a problem right after that, you can fix it real quick, plus it's that much faster that us people who can unfold can make your model.

2. I think they need to be attached to the model, with numbers and tabs. People can get by with having them just be floating there, but some people don't read, just look, download, and print. Those people will have problems if they don't know what it's for.

3. I don't really care any way you do it. I personally would just cram the pieces on as few pages as possible, but thats just my style. :)

4. I believe that the assembled hieght is 50.7cm. I'm not exactly sure how the whole scaling thing works in max, because I always scale in Milkshape 3D. I mainly work in MS3D. Anyway, if you were to scale is MS3D, you would scale it:
  1. Your full scale would be approx. 3.037182.
  2. You would multiply that by 0.32925257689529307101122026931544 to get a full scale number to be 1.0
  3. Then you can multiply the 1.0 by 1.1627906976744186046511627906977%, or 0.011627906976744186046511627906977
  4. That will give you about 0.01162790697674418604651162790697
So if you take the hieght of the chest piece and multiply it by 0.01162790697674418604651162790697, you should get a scaling system that will make full scale (approx 50.7cm) be the number 86. This will make it so you just scale it to your height to get your scale. :)

For MS3D you would scale all 1.162790697674418604651162790697%.


I think I'm going to do the bicep next.
 
Last edited by a moderator:
1. will i release an unfolded model again or will i wait till i have it unfolded and only realease the unfolded one? ie: do some of you feel you want to unfold it yourseves to get a head start?
if you choose not to unfold it, i can do it, while everyone that dosent want to wailt unfolds it for themselves

2. the floating supports that Robogenisis pointed out above, will i model flaps onto the ends and leve them as 'optional' where by you have to figure out which edges they go to n stuff, or will i do something like i did for the wings on my flying squirl model and have them so there not seperate elements in the mesh and have tabs with numbers etc.?
alot of those flaps are *REALLY* hard to view and cut the edges in vepakura, you have to naigate the view inside the model just to see some of them properly to cut them, personally as long as the all connect right to the faces it looks like they will hep out alot, (i did my other chest, and wish i had supports to keep its shape :/

3. would a basic vertex painting texture help with which parts are which or will i just aim for seperate sections on groups of pages again?
waste of ink,,, i use numbered edges, or for moedles too cmplex, i use the find corrosponding face trick to build it.

4. what assebled height is the adverage for the torso section? ill set it to that in max before exporting it, that should make everything a bit easier. it seems robogenisin has it all figured out, i just usually change whatever it is in pepakura the the size i used on the old halo2 model for the chest it was 44.9CM

------------
just let me know if you need any help
 
NO worries FS, I'm not savvy enough with Pepa to unfold the torso etc, and I have your wonderful helmet to do first :D Take your time, and if people get all uppity, tough, this stuff takes a long time, and your stuff is some of the best on here :D I also think it's great that you, Dani and Robo work well together, it gives us all great stuff to make! :D Thanks for all your work, this stuff is going to look awesome!
 
The important question first:
flying_squirl said:
p.s. whats the deal with the space diper? why do so many people want it? its because of the name isnt it?! you saw 'space diper' and thought 'that'll be funny':lol:

pps: 'RossOtterProphet', 'Sinjinsmiley', 'Skullcandy Girl' and 'Datahar' im sorry for removing the quote box from you first posts, it kept saying ive quoted too many people for one post.
1. Of course its the name, what else did you think. However with that name the diaper better be able to survive zero gravity, being underwater and in extreme temperatures, just like the space pen ;).

2. No problem happy to be an annoying :lol:

And onto the actual questions:
flying_squirl said:
1. will i release an unfolded model again or will i wait till i have it unfolded and only realease the unfolded one? ie: do some of you feel you want to unfold it yourseves to get a head start?
I would say its a good idea to release an unfolded model first, sort of like a beta test with programs and games. Gives others a chance to mess around and find problems that you the creator normally wouldn't. Then once any problems have been sorted out you and Dani can battle it out to unfold it first :p

flying_squirl said:
2. the floating supports that Robogenisis pointed out above, will i model flaps onto the ends and leve them as 'optional' where by you have to figure out which edges they go to n stuff, or will i do something like i did for the wings on my flying squirl model and have them so there not seperate elements in the mesh and have tabs with numbers etc.?
Definitely going for attaching to the model here. Leaving them with no numbers just confuses people, plus it means less modelling for you ;) (or it should at least unless the program decides to be the normal idiot most programs are)

flying_squirl said:
3. would a basic vertex painting texture help with which parts are which or will i just aim for seperate sections on groups of pages again?
Stick with just putting seperate sections in grouped pages. Remember less work is good work

flying_squirl said:
4. what assebled height is the adverage for the torso section? ill set it to that in max before exporting it, that should make everything a bit easier.
I think I'll leave this one to Robo :D

P.S. You Robo and Dani should get together and get a little Pep creators alliance going and work out who will do which model
 
Last edited by a moderator:
Well, your old torso was scaled to 45cm hiehg for me I'm pretty sure. I'm 6'1", so I'm about average size.
 
i suck at the unfolding so will be more than happy to wait till you're ready to release the unfolded version

and DoC ByTeS those molds are great could you post more pics
 
I could probably unfold FS's taken off chest, just I would have to remove the lettering and some of the supports would be detached from the rest of the model.

It would also take a heck of a long time to do.
 
i know this is a noob question to ask but here goes anyway i'm looking for a template for the detailing under the helmet lip

i know fs mentioned it in the first post but if anyone has a template i can use i'd be greatfull
 
Robogenisis said:
1. I figure you might as well release a non-unfolded one first. Then if you find a problem right after that, you can fix it real quick, plus it's that much faster that us people who can unfold can make your model.

2. I think they need to be attached to the model, with numbers and tabs. People can get by with having them just be floating there, but some people don't read, just look, download, and print. Those people will have problems if they don't know what it's for.

3. I don't really care any way you do it. I personally would just cram the pieces on as few pages as possible, but thats just my style.

4. I believe that the assembled hieght is 50.7cm. I'm not exactly sure how the whole scaling thing works in max, because I always scale in Milkshape 3D. I mainly work in MS3D. Anyway, if you were to scale is MS3D, you would scale it:
  1. Your full scale would be approx. 3.037182.
  2. You would multiply that by 0.32925257689529307101122026931544 to get a full scale number to be 1.0
  3. Then you can multiply the 1.0 by 1.1627906976744186046511627906977%, or 0.011627906976744186046511627906977
  4. That will give you about 0.01162790697674418604651162790697
So if you take the hieght of the chest piece and multiply it by 0.01162790697674418604651162790697, you should get a scaling system that will make full scale (approx 50.7cm) be the number 86. This will make it so you just scale it to your height to get your scale.

For MS3D you would scale all 1.162790697674418604651162790697%.


I think I'm going to do the bicep next.
re:1. yea i think ill release it unfolded first.. prity much for those reasons. :D

re:2. yup, this is very true and potentialy very annoying.

re:3. hahaha, ok well for myself i might do the sectioned layout.

re:4. em............ thatsa lota numbers!!!!!! so your saying its 50 cm high? :lol:

dannifood4less said:
1. if you choose not to unfold it, i can do it, while everyone that dosent want to wailt unfolds it for themselves

2. alot of those flaps are *REALLY* hard to view and cut the edges in vepakura, you have to naigate the view inside the model just to see some of them properly to cut them, personally as long as the all connect right to the faces it looks like they will hep out alot, (i did my other chest, and wish i had supports to keep its shape :/

3. waste of ink,,, i use numbered edges, or for moedles too cmplex, i use the find corrosponding face trick to build it.

4. it seems robogenisin has it all figured out, i just usually change whatever it is in pepakura the the size i used on the old halo2 model for the chest it was 44.9CM

------------
just let me know if you need any help
re:1. i think i might take you up on that, im starting to get realy sick of the model and the thought of unfolding it is kinda putting me off finishing it. :cry:

re:2. yea, i think i might put out a model thats split down the middle. i know it wont be unfolded the same but it might help figure out whats going on inside when assembling

re:3. yea, ur right.

re:4. hmmm 45cm eh? right so, so far its between 45cm and 50cm.

Skullcandy Girl said:
NO worries FS, I'm not savvy enough with Pepa to unfold the torso etc, and I have your wonderful helmet to do first Take your time, and if people get all uppity, tough, this stuff takes a long time, and your stuff is some of the best on here I also think it's great that you, Dani and Robo work well together, it gives us all great stuff to make! Thanks for all your work, this stuff is going to look awesome!
aww, thank you, yea i dont think ill rush unfinished stuff out again. yea, tiz prity funky alright. should get a full suit out quicker so we can get onto varients and wepons! :D

Sinjinsmiley said:
The important question first:

1. Of course its the name, what else did you think. However with that name the diaper better be able to survive zero gravity, being underwater and in extreme temperatures, just like the space pen ;).

2. No problem happy to be an annoying

And onto the actual questions:

I would say its a good idea to release an unfolded model first, sort of like a beta test with programs and games. Gives others a chance to mess around and find problems that you the creator normally wouldn't. Then once any problems have been sorted out you and Dani can battle it out to unfold it first

Definitely going for attaching to the model here. Leaving them with no numbers just confuses people, plus it means less modelling for you (or it should at least unless the program decides to be the normal idiot most programs are)
Stick with just putting seperate sections in grouped pages. Remember less work is good work

P.S. You Robo and Dani should get together and get a little Pep creators alliance going and work out who will do which model
re:1. hahahahahaha

re:2. hahahahahaha

yea, a beta test, thats a good name for it. well, attaching the supports is alot more modleing for me, its not that its hard it just takes a while to figure out the best way to attach three planes along the one edge. :/ :cry: yea ill do it that way, seemed prity popular with the helmet. i think thats happening already. :D

Razgriz said:
Well, your old torso was scaled to 45cm hiehg for me I'm pretty sure. I'm 6'1", so I'm about average size.
? i had an old torso? are mixing me up with someone? :p

raven2751 said:
and DoC ByTeS those molds are great could you post more pics
*sings* i know something you dont know :lol:

tipper said:
I could probably unfold FS's taken off chest, just I would have to remove the lettering and some of the supports would be detached from the rest of the model.

It would also take a heck of a long time to do.
yea, dont worry about it, im sorting out a better/easier model atm. bdw, 'taken off chest'?

Razgriz said:
Hey there FS! I have a good reason to start on the lower torso! Robo is working on the Biceps!
oh kewl, well that answers that then.

raven2751 said:
i know this is a noob question to ask but here goes anyway i'm looking for a template for the detailing under the helmet lip

i know fs mentioned it in the first post but if anyone has a template i can use i'd be greatfull
damn it! i keep forgetting to do that! ill sort it out over the weekend.

-------------

what a crazy week!!!!! mad stuff happening!!! sorry if i havnt gotten back to you if you pmed me, ill do so over the weekend. MADNESS!!!!

the good news is that i got breadband so ill hopefuly be seeing you on xbl soon.

ill give you an update soon.

any problems gimme a shout,

FS

p.s. sorry for removing some of the smiles, it kept telling me i had to many! is 6 the limit?
 
Last edited by a moderator:
Status
Not open for further replies.
Back
Top