Halo 3 Hunter: The Complete Pepakura Collection!!!
The inspiration behind this build was simple. The Hunter. One of my favorite adversaries in the Halo Series. After scouring the web and all kinds of forums, I've yet to see a decent Hunter, mainly because of one problem.....Scale.
There is one major sacrifice when people try to scale up Hunters too much. Range of motion. Which prohibits you from portraying "Hunteresque" movements and getting into character. A Hunter smashing you with it's shield is an iconic motion in the series; I want these models to enable you to move like that. Portray and authentic "combat stance" or that lumbering jog when they first appear. That's the WOW factor. ACTING like a Hunter; moving as they move.
Now, Hunters are made up of worm colonies, and Hunters are said to be as large as a Wraith, but can be as small as a Spartan. So I ask myself, "Why can there be 5'7" tall Spartans, but Hunters have to be at least 8 feet tall?" If we can make an incredibly "short" but proportional Spartan, why not a "shorter" but proportional Hunter? Therefore all of the Pep models I'm developing are built to "human" standards.
****HUNTER PEP FILE DOWNLOADS:****
BOOT:
http://www.4shared.com/file/ps_oELum/Boot.html
HELMET:
http://www.4shared.com/file/4jvRoUBy/Helmet.html
***UPDATED UNFOLD***
LEFT SHIN:
http://www.4shared.com/file/mG06pKB4/L_Shin-PR_48.html
LEFT THIGH:
http://www.4shared.com/file/1TzbGpXS/L_Thigh.html
RIGHT SHOULDER:
http://www.4shared.com/file/QpwZsUDz/R_Shoulder.html
LEFT SHOULDER:
http://www.4shared.com/file/k3YJwXzk/L_Shoulder.html
THE SHIELD:
http://www.4shared.com/file/_38_YZqX/Shield.html
***UPDATED UNFOLD***
ASSAULT CANNON:
http://www.4shared.com/file/jlfEIye9/UPDATEDAssaultCan-PR_245depth
STOMACH PLATING:
http://www.4shared.com/file/KI6MXIkH/Stomach_Plating.html
SPINES:
http://www.4shared.com/file/VpMmP9dp/Spines.html
***UPDATED UNFOLD***
LEFT GAUNTLET:
http://www.4shared.com/file/5Tdx4PIs/L_Forearm-PR_39.html
COD PIECE:
http://www.4shared.com/file/6XKVDim8/COD_Piece.html
COD PIECE TESTER:
http://www.4shared.com/file/wckITXiq/COD_Piece_TESTER.html
CHEST AND BACK:
http://www.4shared.com/file/s3d6BsDB/Chest_and_Back.html
***FULL HUNTER:***
http://www.4shared.com/file/SHpBo4MU/HUNTER_FULL_FIGURE.html
***Forgot to enable "Show Edge ID" after unfolding. Just make sure it's enabled.***
!!!!!!***BONUS***!!!!!!
I almost forgot that I modeled these a long time ago...
HIGH DEF MARK V ARMOR!
LEFT SHIN:
http://www.4shared.com/file/YpGp3VKY/MV_HD_L_Shin.html
LEFT THIGH:
http://www.4shared.com/file/b2FyI7wT/MV_HD_L_Thigh.html
LEFT GAUNTLET:
http://www.4shared.com/file/rwHbXpbX/HD_L_Forearm.html
I don't remember seeing any HD of these models at the time, so I made some! These should come in handy for all your Mark V builds.
*******SCALING/SIZING INFORMATION*******
After studying the available reference pictures, and measuring, re-measureing, and re-re-measuring myself, I've come up with another set of "Proportionate Ratios" that should help as a reference for anyone who is already attempting to assemble these models.
For those of you who are unfamiliar with my "Proportianate Ratio Equation" familiarize yourself with this thread before attemping this method!
First, make sure you have the *UPDATED UNFOLD* files listed above; had to make some changes due to the original model size being too small.
Halo 3 Hunter Proportionate Ratios:
Helmet - 12.9
Boot - 9.5
Shin - 4.8
Thigh - 4.8
Right Shoulder - 6.4
Left Shoulder - 3.5
*Assault Cannon - 2.45 (INPUT MEASUREMENT IN DEPTH FIELD ONLY)*
Left Gauntlet - 3.9
Shield - 1.6
Spines - 2.85
Stomach Plating - 4.45
COD Piece/TESTER - 5.3
Chest and Back - 2.9
***DISCLAIMER***
THESE ARE REFERENCES ONLY! I have not attempted to assemble these models, yet. And as I warned in my scaling thread, these proportions are conclusions I've drawn from Hunter proportions, as well as ideal sizes for the wearer. If there is any doubt, measure yourself.
Good luck, and hope to see some progress threads soon!
The inspiration behind this build was simple. The Hunter. One of my favorite adversaries in the Halo Series. After scouring the web and all kinds of forums, I've yet to see a decent Hunter, mainly because of one problem.....Scale.
There is one major sacrifice when people try to scale up Hunters too much. Range of motion. Which prohibits you from portraying "Hunteresque" movements and getting into character. A Hunter smashing you with it's shield is an iconic motion in the series; I want these models to enable you to move like that. Portray and authentic "combat stance" or that lumbering jog when they first appear. That's the WOW factor. ACTING like a Hunter; moving as they move.
Now, Hunters are made up of worm colonies, and Hunters are said to be as large as a Wraith, but can be as small as a Spartan. So I ask myself, "Why can there be 5'7" tall Spartans, but Hunters have to be at least 8 feet tall?" If we can make an incredibly "short" but proportional Spartan, why not a "shorter" but proportional Hunter? Therefore all of the Pep models I'm developing are built to "human" standards.
****HUNTER PEP FILE DOWNLOADS:****
BOOT:
http://www.4shared.com/file/ps_oELum/Boot.html
HELMET:
http://www.4shared.com/file/4jvRoUBy/Helmet.html
***UPDATED UNFOLD***
LEFT SHIN:
http://www.4shared.com/file/mG06pKB4/L_Shin-PR_48.html
LEFT THIGH:
http://www.4shared.com/file/1TzbGpXS/L_Thigh.html
RIGHT SHOULDER:
http://www.4shared.com/file/QpwZsUDz/R_Shoulder.html
LEFT SHOULDER:
http://www.4shared.com/file/k3YJwXzk/L_Shoulder.html
THE SHIELD:
http://www.4shared.com/file/_38_YZqX/Shield.html
***UPDATED UNFOLD***
ASSAULT CANNON:
http://www.4shared.com/file/jlfEIye9/UPDATEDAssaultCan-PR_245depth
STOMACH PLATING:
http://www.4shared.com/file/KI6MXIkH/Stomach_Plating.html
SPINES:
http://www.4shared.com/file/VpMmP9dp/Spines.html
***UPDATED UNFOLD***
LEFT GAUNTLET:
http://www.4shared.com/file/5Tdx4PIs/L_Forearm-PR_39.html
COD PIECE:
http://www.4shared.com/file/6XKVDim8/COD_Piece.html
COD PIECE TESTER:
http://www.4shared.com/file/wckITXiq/COD_Piece_TESTER.html
CHEST AND BACK:
http://www.4shared.com/file/s3d6BsDB/Chest_and_Back.html
***FULL HUNTER:***
http://www.4shared.com/file/SHpBo4MU/HUNTER_FULL_FIGURE.html
***Forgot to enable "Show Edge ID" after unfolding. Just make sure it's enabled.***
!!!!!!***BONUS***!!!!!!
I almost forgot that I modeled these a long time ago...
HIGH DEF MARK V ARMOR!
LEFT SHIN:
http://www.4shared.com/file/YpGp3VKY/MV_HD_L_Shin.html
LEFT THIGH:
http://www.4shared.com/file/b2FyI7wT/MV_HD_L_Thigh.html
LEFT GAUNTLET:
http://www.4shared.com/file/rwHbXpbX/HD_L_Forearm.html
I don't remember seeing any HD of these models at the time, so I made some! These should come in handy for all your Mark V builds.
*******SCALING/SIZING INFORMATION*******
After studying the available reference pictures, and measuring, re-measureing, and re-re-measuring myself, I've come up with another set of "Proportionate Ratios" that should help as a reference for anyone who is already attempting to assemble these models.
For those of you who are unfamiliar with my "Proportianate Ratio Equation" familiarize yourself with this thread before attemping this method!
First, make sure you have the *UPDATED UNFOLD* files listed above; had to make some changes due to the original model size being too small.
Halo 3 Hunter Proportionate Ratios:
Helmet - 12.9
Boot - 9.5
Shin - 4.8
Thigh - 4.8
Right Shoulder - 6.4
Left Shoulder - 3.5
*Assault Cannon - 2.45 (INPUT MEASUREMENT IN DEPTH FIELD ONLY)*
Left Gauntlet - 3.9
Shield - 1.6
Spines - 2.85
Stomach Plating - 4.45
COD Piece/TESTER - 5.3
Chest and Back - 2.9
***DISCLAIMER***
THESE ARE REFERENCES ONLY! I have not attempted to assemble these models, yet. And as I warned in my scaling thread, these proportions are conclusions I've drawn from Hunter proportions, as well as ideal sizes for the wearer. If there is any doubt, measure yourself.
Good luck, and hope to see some progress threads soon!
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