Halo 3: Odst - Pepakura Armor

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Ummmm, to answer your question, It may be because he is like me, I just got metaseq 248 and have no idea how to use it, but I figured out how to add the face that was missing in the file Crucible edited, unless that is supposed to be there....
 
Actually, I think that the face I was talking about just had its normals reversed. A face's "normal" is like the "direction" the face is facing. Pretty confusing, I know. But in Maya, toggling on "Polygon Normals" will show a ray shooting out of the center of each polygon, either from the outside of the face or the inside. For Pep, all normals should face outside, because it let's Pep know which side to put the tabs on. However, I think that, not only was the normal reversed (which can be easily fixed, although I don't know if Metaseq 248 has much normal support), but it's edges were not merged with its surrounding polygons, resulting in the red lines surrounding the face. Pep won't put any tabs around that face because it thinks that the face's edges aren't actually attatched to the surrounding polygons. That too can be easily fixed.

And still, the best way to learn 3D is not by editting the work of others, it is to begin your own model, and learn what kinds of objects suite you best. That gives you a chance to learn much more because of the longer modeling process.
 
I know, I can model with 3ds Max, I made most of an Iron Man bucket, but I can't use Max on my computer, I had to use someone's while he taught me how to use it, I can figure out how to use what I have now, it's a pain XP, Hey Nightshade, could you look at the AR I just finished, I want some feed back on it, if you go to my profile, I just made a progress thread about it. ;]
 
Hey, I didn't mean that explanation to say that I thought you were a total noob when it came to modeling. It was more for other people. But, hey, I'd love to have a look at that AR. Sounds like fun! I was planning to model a Halo shotgun because a few of the weapon models are very difficult to assemble (faces going into each other, etc, like the barrels going right into the gun).

UPDATE: Center piece almost done. I'll post a clay render (in 3D, not Pep) of all the armor we've modeled so far (Th3 FETT MAN never posted 3D files, so I'll just put mine) resting on an invisible person where it would be on the body. Just for kicks. I wonder where this thread is going. Maybe the back pack will come next.

Are there any plates which I haven't modeled between the front and the backpack? Just so I don't leave any gaps in the armor progress.
 
Hey Neo, that AR is lookin' sweet! You, sir, are one hot pepper (no pun intended). The folds are great, the flat faces have remained flat with no visible bending, etc. Superb job! I know how hard it is to assemble closed models (if you know what I mean). Especially when it's almost done and you can't get your fingers in to hold the tabs when you're closing the thing up with the last piece. That will turn out wonderfully, I can already tell. I know how you want feedback (like, you should have done this or great job with that), but it looks like you pulled the model out of Pep and right into real life. Great work!

PS - I might post some pics of an AR-15 Colt Commando rifle I modeled and pepped a few weeks ago. It was broken up into a few pieces, so it bent a bit more from gravity, but was easy to pep. I might make a better (and cooler-looking) version some time, and resin that, but the current one isn't exactly resin-worthy at the moment
 
Nightshade said:
Hey, I didn't mean that explanation to say that I thought you were a total noob.
It's fine.

And just ask Robo For a copy, since It's not mine to give out.

and thanks, I started that pep at the start of the school year, and stopped halfway though, I just finished it all last night, and I know what you mean, the freaking Grip on that thing is a pain, so I left the very front where you would put the barrel on open and had to do it last.

I don't get the hot pepper pun though.
 
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Uhhh ... hot pepper ... as in, a good pep putter-together, but ... like ... peppers are vegitables ... and they can be hot.

I don't think I even get it anymore. Scratch that.
 
I just got it, I though to meant like the veggie, not like pepakura, so yea. -Fail-

Hey, my AR got me a promotion while I was watching TFS with my old man.
 
Thanks, I'm taking a break and saving the AR clip for later.

Now I'm starting my ODST armor, starting with the bucket, then I'm going to do the new Shoulders.

and same to you on the promotion, you got yours around the beginning of the month, right.
 
Yes-sir-ree, all thanks to Adam. I'm glad he still pays attention to the noob forum, or this thread would never have been started. He hasn't posted recently (*cough cough*), but I'm still lad for the promotion ...

PS - If anyone posted about scaling problems or stuff like that and they were resolved, please feel free to delete those posts. I'm tryin' to keep this thread as on-topic as possible. (FETT MAN and Rvb18, page 11-13-ish, *cough cough*)
 
Prince NEO said:
anyway, he Ral, can you answer the question of how to make the visor for the ODST bucket.
Rube is the real authority on making the ODST visor. Essentially, this is what he did: he made a plaster mold of the visor from an assembled pep ODST helmet. From this mold, he created another mold using bondo as a medium and sculpted it to its final form. This then served as a buck from which he made the visors by vacuum-forming acrylic sheets.

Read his WIP thread here.
 
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Hey everyone! I'm posting at a hotel so I'll make this quick. First AMAZING peps! I do wonder, umm.... How do you plan to Attach the amazing pieces and to what? And, I'm sorry if I sound redundant but the thighs. Does anyone have the pep for spartan thighs? They are the same as ODSTs and I want to try to make somthing with them. Thanks! Keep on being "hot peppers!". (LOL)
 
Okay, for ODST you may want to use clips, for Spartans, you use Velcro, go look up ODST Weta Landfall, It's got the old ODST pep's and how to attach them on the first 3 posts.
 
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