If you are unfolding in pep designer, you have a tool that breaks it apart, the icon looks like a zipper. You can use this to cut along the lines of the polygons of the 3d model. Though I thought you could set a threshold for the unfolder also (in degrees)
Thank you so much for responding so quickly. But that doesn't quite solve the issue. I probably wasn't being clear enough. currently my armor model is a single pdo. But I need to split it into multiple to correctly scale everything. For proper sizing, the leg armor has to be in a different scale than the arms, etc. It's strictly more of a problem with the 3D model than the unfolding process. I fooled around with the zipper icon, and dividing/combining the faces didn't fix the fact that I need to pep/unfold each piece of the armor seperately.
I'm working on a build of the Ranger Veteran Helmet from Fallout: New Vegas. The big issue I'm currently having is fitting glasses into the area you see through. Where do I begin with this? I'm not a welder or anything, so I just have basic supplies. I imagined that I should buy a motorcycle visor but I can't imagine I'd be able to cut it down. I also considered purchasing tinted aviators to fit inside but they're certainly too small. Any simple, cost effective solutions out there?
Google Sketchup is an easy and quick 3D modeling program, and you could easily separate the pieces with it. I did that on the ODST I'm working on, because 4shared doesn't work for me so I can't DL the files. But You might need Sketchup Pro.