- Member DIN
- S2424
The Brute Shot looks tiny.........
The Brute Shot looks tiny.........
This is great! I bet you saved a lot of clay using duct tape and foam for the armature. This kind of technique will be really handy when I come to sculpting an elite head. I was wondering how I'd make my armature.
Dude that is psychotic!!!!! Do you do this professionally?
Love the sculpting of the head. For your third time doing a sculpt, I'd say you have some natural talent.
I chuckled a bit at one point. before you added the teeth. It looked like the Brute had braces with the mouth slightly open and the foil of the armature exposed.
It's very Orc looking.....from the back, it even looks Hulk-like. 3rd sculpt? WOW!!! looks more like 300th. You definitely know what you are doing.
Well I wish I had half of your "never knowing what your doing half of the time" talent. Now I'm assuming you are going to cast this..... That is one big piece to work on......Are you going to put any animatronics in to it to make it more lifelike? Blink.....mouth movement....ect..... Articulated hands? At least 1 .....the other will have to hold the BruteShot.
Well you have my vote for the next player for a spot in Jim Henson's Creature Shop Challenge.
While Dirtdives mentions articulated hands, I'm interested in seeing how you handle the holding of the bruteshot. Are the wearers arms long enough to reach the ends of the hands, or will you use some kind of extension mechanism? How will they hold the weapon?
My personal plan for Arbiter is to create a structural hand that holds the weapon on its own and connect that to a trigger-like mechanism, kind of like a gimbal mechanism on performing dinosaur suits and how they control the head, that allows me to move the arm around without having to use my strength to hold up the arms and not drag the weapon around. Maybe its overkill, I dunno lol.