wait... it worked? realy?! thats great. lemme know if i can do anything on my end to help out with the formulaRal Partha said:I built my chest piece based on the armpit distance concept that you came up with earlier. I think you were on to something so I re-worked your idea and came up with a different "formula." After I cut the piece in two, I'll know if my formula is correct.
hahaha, yea, i saw you were about to mold n thought 'right, time to make it easier'. nah, just kidding. on a good note, atleast yours is realy acurate!DoC ByTeS said:I think all the details you pointed out are perfect and fairly easy to build. Thought I had a tough time on the backplate I love it the way it is. Seems you always change things once I set my eyes on them for molding! LOL
heh, i havnt heard 'aww man! i just assembled this' in a while
RadioaciveMicrobe said:I think you should make the simpler one, but also keep the other one. That way the intermediate pep builders and the ones that Aren't striving for every detail have a nice torso to build. While the rest of us who nagg about a certain bolt or little detail isn't there, and that can build these challenging pieces. Remember, all those little details that are added on the file save a lot of time when you on the Bondo-detailing stage.
I stand by myself here; Full Stea ahead on this new one, but keep the old one as well for the expert builders.flying_squirl said:ohbugger, what i ment was would you like an easier one aswell as the reworked hd one. i edited that in the poll now.
thanks for the feed back guys, keep it comming
As promised here's some of the Halo2 files that Ive sorted out so they work in pep and have textures. Thanks a million to conk3rs (aka:LastSpartan) for uploading the files!
I did this for the 405th so I don't want to see these hosted on other sites without permission. If your thinking 'but all you did was put the files in pep', your wrong. A list of the work involved is down the bottom.
If anyone would like any of the other characters and/or weapons and/or vehicles lemme know.
Teasers
Here's a list of the work involved in sorting out the Halo2 files for pep:
Trudging through all the different variants of each 3ds and organising them into sections involving base character models, all the variant models, all the 3 varying degrees of less detailed models for the distant versions.
Converting all the texture files so that pep and max could use em.
Bringing all the needed models into max.
Naming them all correctly.
Deleting the parts that would be pointless in pep.
Welding all the edges.
Sorting out the stupid edges and faces that wouldn't weld. >_>
Applying the textures to check the UVWs.
Sorting out the UVWs where needed. >_>
Exporting each part individually as 3ds.
Importing each part individually into pep and applying the correct texture.
Saving each model out with correct names into organised pep packs.
And finally, uploading all the files, sorting out all the links and pictures to make it easier for ya.
So don't go stealing the work I did for 405th!