Re: Help Needed - Ideas for Systems Features
I need good ideas for making this suit into a in-game interactive experience. I had a meeting with the prof who is thinking of using this suit as a special project in his 'Embedded Systems' class, and we are detailing out our proposal for funding this equipment. A large part of this proposal is creating a list of features that will be part of these systems. Unfortunately, I have a total of about 3 hours of gameplay on HALO 2, and no other Halo experience. I am hoping that those of you that are following this build can help me come up with ideas on ways we can make these suits really 'come to life' and provide a true Halo-like experience. I will include the list that we have come up with so far here, and look forward to seeing your suggestions below. A master list of the features we will be proposing will be posted to the 'Methods and Discussion' post at the beginning of this thread.
So without further adieu here they are:
Halo 4 suit proposed features
-snip-
Audible warning at 2% ('Spartan the battery levels are critical')
Rather than having the dialog, you should definitely use an audio clip of your shields going down.
When you plug yourself in to recharge, you should use the sound clip of the shields restoring themselves.
Likewise, if you unplug yourself, it would be cool to have it sound like your shields go down temporarily, and then are restored soon after. (I forget how long it takes for them to recharge, maybe a 5-second delay or so)
Cooling System
Maybe add a "Amount of Time passed since last refilled"
Experience Projection
For the forward facing cameras, are you planning on essentially implementing 2 HUDs? One that you see and one that is overlayed on the output of the camera. ...or are you planning on having a camera inside the helmet, over the top of your right brow that is also looking at the HUD your glasses are creating?
Spartan Locators
• (See motion tracker information below)
• In-game, when you look at someone (either centered in your vision or with your reticle), their name shows up above them, when non-centered, you can sometimes see their call-sign/clan-tag.
Here are some HUDs (either from in-game or custom made by someone, in relation to Halo)
ODSTs have a night vision mode called VISR mode, which basically highlights the silhouettes of important objects. That's the first screen shot I have listed.
But, as you can see, in looking at them, all of them contain certain elements:
• Border around the screen
• Compass, centered, very top
• Shield and Health (Health is exclusive to Halo 1 and Halo Reach) this is just below the Compass
• Projectile Distance Overlays (at both top and bottom)
• Grenade Type(s) and Count - Top Left, active grenade slot is highlighted
• Active Weapon - Top Right, shows all the bullets in the clip visually rather than a number, but it does show a number for total ammo available for the weapon
• Secondary Weapon - Silhouetted behind the primary weapon with total ammo on count
• Motion Sensor, Bottom-Left, shows enemies in red, friendlies in blue, and I think party members in green (maybe).
• Active Armor Ability, Bottom-Left, just above the motion sensor
• Center - Weapon reticle. Though this is centered in-game, you should make the reticle move based on where your gun(s) is(are) pointing in relation to your forward-facing vision.
• Bottom-Right - empty, typically reserved for scores during matchmaking
• (Not shown) When you are getting shot from the left/right/behind, there are arrows at the far left or right of the screen to indicate the direction you are being shot from.
Additional Features you could implement:
• ODST VISR Mode
• ODST Face illumination -
- - - • See how the visor of the helmet goes from clear to solid at 1:16, and around 2:16-2:20.
- - - • Some have done this in the past by including LEDs within the helmet that shine on your face so people can see you.
• Motion tracking sensor, as mentioned with the details of the HUD above, could include:
- - - • I would include friends/family as green dots, 405th members as blue dots, and everyone else as red dots
- - - • If you want to go up and above, people who are crouching or not moving should vanish from the motion sensor
I'm not sure if you mentioned it earlier, but having an intake/exhaust system using fans for airflow into the helmet would be a nice addition. When I say this, I mean that it would be nice if you had some externally open vents on the helmet that had fans behind them that would intake the air and distribute it around your head.
But... if you are considering on wearing your helmet while riding on a motorcycle, having vents in the front where air can flow in and vents in the back so air can flow out is pretty standard these days when it comes to motorcycle helmets.
And don't forget to consider getting a motorcycle helmet breath deflector so you aren't always fogging up your visor.
but those don't compare to the most important feature of all....
Being able to get out of your armor by yourself
Finding a way to quickly jump out of your armor to either just cool off or go to the bathroom after you've been holding it for the past 3 hours is pretty nice.
Suggestions for your husband's weapon to carry:
Well, everyone loves the shotgun, or even the rocket launcher, but why have those when you could have this......
?
One downside, some conventions have rules against things on fire. Not sure why......
Okay that is definitely cool. And I think a bluetooth connection would work to transit that counter data. Quick question, is it better to;
a) Keep the weapon sounds and lights self contained within the weapon (ie. controls and power), OR
b) keep the controls and power as part of the halo armor (without the suit the gun is incapable of using its features)?
Something to consider: Make your ammo magazines removable. Use them as the housings for your batteries, which will make them easier to replace when you need to replace them and it puts the batteries out of the way to allow you to have more room in the rest of your weapons for tech.
I'm not 100% sure on this, but If you had a capacitor or a rechargeable battery within the gun, and had your ammo counter designed/set up so that it would get reset when you removed the magazine and added it back in, it would be nice because then the gun wouldn't die when you removed the magazine temporarily.
Another tidbit, if you get the rest of the above working, you
might be able to hide the power switches for the gun within the handle, which would be accessible when you have the magazine pulled out. basically, you would just have recesses within the the area that the magazine goes into, and then you house your switches in those recesses, deep enough so that the magazine doesn't hit them, but not too deep, so you can still switch them on/off.