Re: Help Needed - Ideas for Systems Features
Audible warning at 2% ('Spartan the battery levels are critical')
Rather than having the dialog, you should definitely use an audio clip of your shields going down.
When you plug yourself in to recharge, you should use the sound clip of the shields restoring themselves.
Likewise, if you unplug yourself, it would be cool to have it sound like your shields go down temporarily, and then are restored soon after. (I forget how long it takes for them to recharge, maybe a 5-second delay or so)
Well I guess I am imagining that a Spartan ops suit has an AI program, like Cortana in Master Chief's suit. Wouldn't that AI warn the Spartan about system malfunctions or imminent shut downs? Please let me know if this is not how it actually works, remember I have not played HALO. I think in my mind I am assume this type of system works like Jarvis and Iron Man, where Jarvis is always telling stark that the suits systems are reaching critical failure, or his altitude is too high. Am I wrong? And I guess I should also ask, does anyone know if Palmer was ever issued an AI? I haven't seen or read any mention of it, but I am not really immersed in the 'HALO-verse'. I think using both dialogue warnings and sounds would be pretty cool. I don't think plugging the suit itself in to recharge would be practical, but am really liking the idea of a battery magazine pack, for example having battery packs that clip in to the suit like the magazine clip would in a gun.
*Clip in pack* <--Action
"power pack connected" <--AI voice dialogue
[Sound of Shields being restored] <--Sound effect
"system power levels have been restored" <--AI Voice dialogue
All of the AI dialog will be wired through to the bone conductive speaker in the google glass, as opposed to being annoyingly loud all the time for everyone around to have to listen to. The dialog could be triggered to emit through speakers, especially for the 'project experience' mode.
Cooling System
Maybe add a "Amount of Time passed since last refilled"
The cooling system I am planning on using would be a closed system, ice COULD be added to the reservoir(s), but is not required to make the system function (room temperature water will still provide tremendous cooling when applied to the body's pulse points). The system should not require re-filling at any point. The cooling system is separate from any hydration tanks that I may choose to add on later, as the cooling system will have additives to help keep the water temperature cooler and prevent the radiator from getting gummed up.
Experience Projection
For the forward facing cameras, are you planning on essentially implementing 2 HUDs? One that you see and one that is overlayed on the output of the camera. ...or are you planning on having a camera inside the helmet, over the top of your right brow that is also looking at the HUD your glasses are creating?
The Experience projection is basically a way to show others outside the suit what it is like to be 'inside' and wearing the suit. I am not going to let other people that I don't know hop in and out of my suit to see what it is like, but I have to be able to demonstrate how the tech has been integrated into the suit. What I imagine working well is me in my suit standing near to a projector and screen set-up (or large monitor) with speakers. On that screen would show the video feed from my helmet cam (Foward Facing) with the HUD items arranged similarly to in the game. Essentially this would be used as a flashy display to compete with the robotics displays at the university's open house.
Spartan Locators
• (See motion tracker information below)
• In-game, when you look at someone (either centered in your vision or with your reticle), their name shows up above them, when non-centered, you can sometimes see their call-sign/clan-tag.
I think that for the actual HUD on the glass just the triangular direction icon would be used, on the control panel the names could display when the person is in the front 45 degrees and within 30 feet. I don't think I will be able to ACTUALLY create a motion tracking system within the context of this suit, where is motion tracking tech at these days anyways? I am assuming it's still pretty much military applications, right?
Here are some HUDs (either from in-game or custom made by someone, in relation to Halo)
But, as you can see, in looking at them, all of them contain certain elements:
• Border around the screen
• Compass, centered, very top
• Shield and Health (Health is exclusive to Halo 1 and Halo Reach) this is just below the Compass
• Projectile Distance Overlays (at both top and bottom)
• Grenade Type(s) and Count - Top Left, active grenade slot is highlighted
• Active Weapon - Top Right, shows all the bullets in the clip visually rather than a number, but it does show a number for total ammo available for the weapon
• Secondary Weapon - Silhouetted behind the primary weapon with total ammo on count
• Motion Sensor, Bottom-Left, shows enemies in red, friendlies in blue, and I think party members in green (maybe).
• Active Armor Ability, Bottom-Left, just above the motion sensor
• Center - Weapon reticle. Though this is centered in-game, you should make the reticle move based on where your gun(s) is(are) pointing in relation to your forward-facing vision.
• Bottom-Right - empty, typically reserved for scores during matchmaking
• (Not shown) When you are getting shot from the left/right/behind, there are arrows at the far left or right of the screen to indicate the direction you are being shot from.
Thank you for rounding up all those reference images. I am not sure how much we will be able to actually re-create from the game, as I am restricted by the display size. But I will definitely keep these notes in mind when I do go through all the system integration.
Additional Features you could implement:
• ODST VISR Mode
• ODST Face illumination -
- - - • See how the visor of the helmet goes from clear to solid at 1:16, and around 2:16-2:20.
- - - • Some have done this in the past by including LEDs within the helmet that shine on your face so people can see you.
• Motion tracking sensor, as mentioned with the details of the HUD above, could include:
- - - • I would include friends/family as green dots, 405th members as blue dots, and everyone else as red dots
- - - • If you want to go up and above, people who are crouching or not moving should vanish from the motion sensor
VISR Mode - upon a quick look at this on HALO-pedia, it looks like a gps like system with locator pings for other military personnel, and mission objective information. I think I have listed similar features above.
Face Illumination - That would be cool. I think this could definitely be something that gets integrated.
Motion Tracking sensor - I was thinking of using a ping system to track other members of the 405th through an app. A full motion tracking sensor is another bird entirely; as I said earlier has this stuff even begun to trickle down to commercial application? I guess besides film editing purposes.
I'm not sure if you mentioned it earlier, but having an intake/exhaust system using fans for airflow into the helmet would be a nice addition. When I say this, I mean that it would be nice if you had some externally open vents on the helmet that had fans behind them that would intake the air and distribute it around your head.
But... if you are considering on wearing your helmet while riding on a motorcycle, having vents in the front where air can flow in and vents in the back so air can flow out is pretty standard these days when it comes to motorcycle helmets
And don't forget to consider getting a motorcycle helmet breath deflector so you aren't always fogging up your visor.
Definitely planning some fans in the helmet, the helmet is going to get so jammed packed I tell you. But fans before lights, lights before cameras; oh and head space before EVERYTHING. I won't be riding a motorcycle with the suit, because I am pretty much a big chicken. I was planning on getting a breath deflector though, learnt all about those paint balling.
but those don't compare to the most important feature of all....
Being able to get out of your armor by yourself
Finding a way to quickly jump out of your armor to either just cool off or go to the bathroom after you've been holding it for the past 3 hours is pretty nice.
This will be a conundrum I am sure. Maybe I will hide flap seam in the exo suit somehow; you know like the long-johns they wear in the cold parts of Canada (
Like these). I am pretty sure I am joking about this... But I will have to give it some thought. I think with the armor strapping being integrated into the suit it will be a matter of parachute clipping the arms off, pulling the chest piece apart and off, then opening the exo-suit like a wet-suit. Unwieldy but not impossible.
Suggestions for your husband's weapon to carry:
Well, everyone loves the shotgun, or even the rocket launcher, but why have those when you could have this......
?
One downside, some conventions have rules against things on fire. Not sure why......
ACK! I have a four-year old, do you even realize how much my insurance would *poop* bricks having something like that in my house? Oh man, all I am picturing right now is my daughter holding that thing, laughing maniacally, and torching our house. Maybe no actual live weapons.
I did find an assault rifle with the scout skin on it, it looked pretty cool. My husband seemed interested in it, but I think we are being realistic about the fact that the weapons are a long way down the road for us.
Something to consider: Make your ammo magazines removable. Use them as the housings for your batteries, which will make them easier to replace when you need to replace them and it puts the batteries out of the way to allow you to have more room in the rest of your weapons for tech.
I'm not 100% sure on this, but If you had a capacitor or a rechargeable battery within the gun, and had your ammo counter designed/set up so that it would get reset when you removed the magazine and added it back in, it would be nice because then the gun wouldn't die when you removed the magazine temporarily.
Another tidbit, if you get the rest of the above working, you might be able to hide the power switches for the gun within the handle, which would be accessible when you have the magazine pulled out. basically, you would just have recesses within the the area that the magazine goes into, and then you house your switches in those recesses, deep enough so that the magazine doesn't hit them, but not too deep, so you can still switch them on/off.
I will definitely make a note of these things for when we get to planning out the weapons in detail.