Halo 3 - Custom High Detail Models

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Sounds like a plan. (y) By all means, do whatever needs to be done to fix the file.


EDIT: I did what you suggested and split one of the support struts. Thanks!
 
bigdrock44 said:
LastSpartan and Ral Partha-

are you guys going to release a fixed one of whoever's you guys are working on?
I can't speak for LastSpartan but my link on the previous page already represents the fixed file. They're just minor corrections which you can fix with Pepakura Designer.
 
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Ral Partha said:
I can't speak for LastSpartan but my link on the previous page already represents the fixed file. They're just minor corrections which you can fix with Pepakura Designer.

oh ok. just wondering. what about you lastspartan?
 
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so say i wanted to have those floating faces to build the general object over, just so i get the exact right details. would i just drag the faces over the actual part so it print on the actual piece? Ral your unfolded version is the best layout so far i think. its easy to manage and such.
edit: i just moved all the floating faces onto their corresponding pieces to know where to add the cardboard/cardstock before i resin it. if anyone wants it with the faces already on it lemme know.
 
dylan Snyder said:
so say i wanted to have those floating faces to build the general object over, just so i get the exact right details. would i just drag the faces over the actual part so it print on the actual piece?
I don't think so. Those parts are meant to be raised and thicker than the surrounding area. Just print them on regular paper and glue them on a thick piece of cardboard or some similar material.

Ral your unfolded version is the best layout so far i think. its easy to manage and such.
Thanks for the compliment. Those tiny folds can be maddening but I hope I made it easier for everyone to assemble the helmet.
 
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This helmet is AWESOME! Now I just have most of the chest left to do, then I can start this. You guys did a good job unfolding it.

I have one question though. At the back bottom corners of the visor there's a sort of triangle-ish indentation, and I would have to notch my visor to make it sit flush. Yet in the all the photos I see of built helmets there's no indent, and instead it's moved out from the visor. What's up?
 
dylan Snyder said:
so say i wanted to have those floating faces to build the general object over, just so i get the exact right details. would i just drag the faces over the actual part so it print on the actual piece? Ral your unfolded version is the best layout so far i think. its easy to manage and such.
edit: i just moved all the floating faces onto their corresponding pieces to know where to add the cardboard/cardstock before i resin it. if anyone wants it with the faces already on it lemme know.
The idea behind the floating faces (I believe) came from MLC layering of illustration board to a normal pep helm to add detail. They should be printed out and traced (or something) onto a thicker material. (Like illustration board. It comes in many thicknesses. Check your local craft store.)

Garland said:
I have one question though. At the back bottom corners of the visor there's a sort of triangle-ish indentation, and I would have to notch my visor to make it sit flush. Yet in the all the photos I see of built helmets there's no indent, and instead it's moved out from the visor. What's up?
This is a personal choice of the helmet builders. I think it's just much easier for people to fill in that area than cut their visor to fit that, etc.

thorssoli said:
After following this thread forever, I figure it's time to post a few shots of my progress on the helmet. I've got a step-by-step going in the noob forum too.

***PICS EDITED FOR SPACE-SAVING***

Thanks so much for your work in making this whole process as simple as it's been.
Holy crap! Awesome work man! I hope to see a lot more from you (and a lot more progress posts) in the future.
 
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good lord!!!! cant log on for a day and my thread gets a whole two new pages!!!:lol:

sorry i wasnt here to help and sorry i havnt packaged it properly yet. comp had some searious issues(so it was probibly just as well i didnt wait to organise it before uploading) and i think im sick or something.

ill work my way through the posts now. thank for all the complaments and thanks to those who answered questions. there is a propper explanation and stuffs on the way.

-----------

Robogenisis said:
Looks great. I was the 17th one to download it, but only because I was playing Halo 3 with you :D
haha, yea, twaz funny. damn you and your good connection. you acuialy shot me through a wall at one point cuz my lag is so bad.:lol:

LastSpartan said:
The model is now unfolded! I did this to save you some work FS

Took me about 3 hours.

The model takes 17 pages.

THIS IS NOT FOR BEGINNERS!
http://www.4shared.com/file/35378455/76598...I_Unfolded.html

Scale : 0.251349
Height : 26.3 cm

Flaps : 5 mm.

Margins : 5 mm

THIS IS LETTER SIZED ONLY.

FS : If you don't want me to post a link, "gimme a shout"
THANK YOOOOOOUU!!!!! :D :D :D :D :D puttin this in the first post now.

raven2751 said:
i've just reformated lastspartan's pep file for A4
http://www.4shared.com/file/35381629/cc725...nfolded_a4.html
no other changes have been made
thanky! first posting it now!

Sinjinsmiley said:
I was 3/4 of the way through unfolding it when I saw Last Spartan's post so I thought I may as well finish up.

This one is 18 pages on A4.

Following FS' example I have seperated the different parts of the helmet onto pages labelled:
Jaw
Top
and Back

The support struts and floating faces are on additional pages in case they need to be printed onto thicker card.

Same warning as Last. This is not an easy construction and I would not choose it as a first project.
Personally I am gonna finish FS' previous helm then do Robo's pieces before coming back to this one.

Enjoy:
http://www.4shared.com/file/35385254/75e98...4_Unfolded.html

I will be happy to fix any problems.
thanks! first posting it now!

thorssoli said:
After following this thread forever, I figure it's time to post a few shots of my progress on the helmet. I've got a step-by-step going in the noob forum too.

Here's the model in paper:
Glassing002.jpg


I accidentally printed it out too small when I made it. I went ahead and made the small one too so I could have a rough draft model to use for lessons learned at each step of construction. Here's a winning shot of me holding the little one:
BondoPhasePartThree011.jpg


Now I'm finished painting it. The latest photos I have look like so:
ColorTest005.jpg


Since a group of friends and I are planning on going as the whole cast of characters from Red vs Blue, I'll be making a mold and cranking out a handful of copies of this particular helmet. At the same time I'm about to start work on the chest armor. I'll end up making two different sizes to accomodate the entire crowd of people I'm building for.

Thanks so much for your work in making this whole process as simple as it's been.
@_@ wow! that shot of you with the smaller one is hillarious. "to play oddball or not to play oddball..." if you do do the whole RvB thing i want to see pics and videos straight away!!! oh and pics of the chest armours in progress.

<div class='quotetop'>QUOTE(Ral Partha @ Jan 20 2008, 11:41 PM) <{POST_SNAPBACK}></div><div class='quotemain'>Okay, I wasn't planning on releasing mine since you have already released yours but since you asked, here it is.

Mark VI Helmet (Final FS version) - Unfolded

Here are a few things about this file:<ul>[*]I have chosen a landscape layout for the pieces and of course, I've used letter size.[*]I have scaled this helmet to a standard assembled height of 26.5 cm (I originally sized it 10% larger for my head :p ), which should fit most head sizes.[*]This file has 25 pages, 16 for the helmet itself, 2 for the floating faces and the rest for support struts.[*]The pieces are organized according to their general locations in the helmet.[/list]Let me know if there's something wrong with the file.
EDIT: Looks like I forgot to turn on the edge ID numbers on the file and there was a overlap in the label. It's fixed now.</div>
wot, thanks! first posting it now!

LastSpartan said:
Sorry for the delay, I was out to see Cloverfield

All credits to FS and Ral Partha

http://www.4shared.com/file/35420236/add69...I_Unfolded.html
wow, therres alot of these (not ment in a complaining way). thanky! first posting it now!

Garland said:
This helmet is AWESOME! Now I just have most of the chest left to do, then I can start this. You guys did a good job unfolding it.

I have one question though. At the back bottom corners of the visor there's a sort of triangle-ish indentation, and I would have to notch my visor to make it sit flush. Yet in the all the photos I see of built helmets there's no indent, and instead it's moved out from the visor. What's up?
ah, yes, i thought this would come up. in the game and in the ingame mesh its indented in but its a biznich to line it up on the visor so i made em as seperate objects so you can ignore em/flip em/use em as templates. ill do a propper explanation of each bit in a lil bit.

Nicktendo said:
The idea behind the floating faces (I believe) came from MLC layering of illustration board to a normal pep helm to add detail. They should be printed out and traced (or something) onto a thicker material. (Like illustration board. It comes in many thicknesses. Check your local craft store.)
exactly!!!!

-------------

ok, wow, that has to be the largest ammount of post to come back to i think ive ever gotten. sorry i didnt answer em all, it kept saying i had too many to reply to.
sorry i havnt presented this properly, ive been very tired and felt funky latly, i think im sick or something, anyhu, ill get to work on explaning all the lil finiky bits and what there for nowish.


EDIT: double post, i know, i know but I'm guna try link to the next post from the fist page. so there is a reason.
 
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first off, i want to thank everyone for their help! if it wasn't for you guys i wouldn't have gone this far with it. And a special thanks to Adam for setting up this website in the first place!
--------------------------------​

Flying_Squirl's Final Mrk VI Helmet

a brief explanation of the stupid ammout of detail​

--+---------------------+--​
lotsa new stuffs. here's whats in this post:
-a brief explanation of the helmet and it's differences
-how to view and organise the model to your needs
-a list of whats in the file and what there for


a brief explanation of the helmet and it's differences

as you probibly know, this is a high detail custom model of the Mrk VI helmet from Halo 3. the main difference between this model and the last one is that this one is smoother. ive ether added the little details that ive missed or fixed the ones i got wrong (roughly 20 differences in total). i actually started from a single plane for this one and went from there, snapping vertexes to the in-game model and ignoring bits i didn't like. the topography (lay out of the lines in the mesh) of the model, like the last one, are set up so that all the little lines that go around the helmet are mapped out for you and you just need to cut em in afterwards.

how to view and organise the model to your needs

first off, to show/hide different objects in pep you click on '3DModelWindow' up on the top menu. the list drops down and then you click 'show object list'

you then get a little box with a list of the objects and three button.

to have the object appear in the scene and on the layout it must be selected, to hide something, obviously, just deselect it.
the buttons are pretty self explanatory so i wont bother with them.


a list of what's in the file and what they're for

MRK_VI_Helmet: obviously enough this is the actual helmet with all its infuriatingly small folds and awkward little struts.

Visor_-_Original: this is the original in-game visor. i thought someone might want to use pep to make a buck for vac forming

visor_motorcycle: this is a visor that is meant to be close to what a motercycle visor would be like in the helmet, thus, hopefully, making it useful for making templates and such

visor_indents: these are those little indents at the sides of the visor. i made them as a separate object so you can go whichever way you want with em.

-- any thing listed with the word 'detail' in its name was designed to be cut out in thick card or styrene and stuck onto the model. i did it this way because if i put them in as part of the model it wouldn't be able to hold its shape very well and the chances of warping would be greatly increased. its for your own sanity.

Detail_-_lower_back: -can be seen in model. no explanation needed-

Detail_-_under_visor: -can be seen in model. no explanation needed-

Detail_-_temple_right:\
>- -can be seen in model. no explanation needed-
Detail_-_temple_left :/

Detail_-_lights_right:\
>- these were put in just for the hell of it.
Detail_-_lights_left :/

Detail_-_under_back_ridge: -can be seen in model. no explanation needed-

Detail_-_upper_back: -can be seen in model. no explanation needed-

Detail_-_card_port: -can bee seen in model. no explanation needed-
 
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So i'm folding and gluing away, though I'm not using one of the organied unfolds hahahaha, this is oging to take a bit of time, but I can already tell how dop this is going to BE! Thanks squirrley and everyone who's helped :D :love:
 
LastSpartan said:
All credits to FS and Ral Partha

http://www.4shared.com/file/35420236/add69...I_Unfolded.html

not sure whats different about this one, sorry. ill edit it if i find out.

FS-

i believe the difference between this one and the others was that it was Ral's and LastSpartan re-did it because there was a few mistakes. i think (im not 100% sure though) that the edge id's weren't put in and one of the support struts was too big, so LastSpartan corrected both of those. correct me if i am wrong Ral or LatsSpartan.
 
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bigdrock44 said:
FS-

i believe the difference between this one and the others was that it was Ral's and LastSpartan re-did it because there was a few mistakes. i think (im not 100% sure though) that the edge id's weren't put in and one of the support struts was too big, so LastSpartan corrected both of those. correct me if i am wrong Ral or LatsSpartan.
Let's see...

<blockquote>
Ral Partha said:
LastSpartan said:
You forgot Edge IDs tho.
Yeah, I know. Since I'm using a laptop with only 512M memory, I had to turn it off while moving the pieces. The edge numbers slow down my laptop big-time. I have since fixed it. BTW, in your file, just go to the Edge ID configuration and it should fix it. :whistle:
</blockquote>
You can also click on View ->"Show Edge ID" in Pep Viewer to display the "missing numbers."
<blockquote>
Ral Partha said:
I can't speak for LastSpartan but my link on the previous page already represents the fixed file. They're just minor corrections which you can fix with Pepakura Designer.
</blockquote>
You could have easily turned on the edge ID numbers, whether you own a Pep Designer or just a Pep Viewer so it's not really a mistake. They were already there. For all intents and and purposes, my first link and LastSpartan's 2nd link contain the same information.
 
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<div class='quotetop'>QUOTE(Ral Partha @ Jan 21 2008, 03:30 PM) <{POST_SNAPBACK}></div><div class='quotemain'>Let's see...

<blockquote>
Yeah, I know. Since I'm using a laptop with only 512M memory, I had to turn it off while moving the pieces. The edge numbers slow down my laptop big-time. I have since fixed it. BTW, in your file, just go to the Edge ID configuration and it should fix it. :whistle:</blockquote>
You can also click on View ->"Show Edge ID" in Pep Viewer to display the "missing numbers."
You could have easily turned on the edge ID numbers, whether you own a Pep Designer or just a Pep Viewer so it's not really a mistake. They were already there. For all intents and and purposes, my first link and LastSpartan's 2nd link contain the same information.</div>

wasn't there something about one of the support struts being too big? when i first downloaded your unfolded version there was a piece going across two pages, and when last spartan did revised it, i think he cut it into two smaller pieces to fit onto one single page each. i don't know if you've changed that since, and its not really that big a deal but i thought that's what he did different as well. just what i thought
 
FS, thanks for all that object info. I wouldn't even have noticed had you not pointed that out, and I assure you, I would have been thoroughly confused.
 
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